The commentary in FMH allows people to easily ascertain the reasons behind the success (or otherwise) of their teams. If this option is disabled, then ALL players attributes will always be visible. Players who have their attributes 'masked' will remain invisible until you scout them or come into contact with them via some other means (ie purchase the player or play against them in a match). This option is also sometimes called the 'Attribute Masking' and if enabled means you cannot initially see the attributes for all players in the game. If you delve within the 'preferences' section of Football Manager Handheld, you will see a toggle setting for the 'Fog of War'. Starting a new game in FMH2007 is relatively straightforward and very similar to how it worked in the previous version of the game, however it is worth mentioning one of the new options available to users for the first time… This engine relies upon a detailed and varied text commentary to set the scene during a match and inform the user of what is happening. The match engine, for instance, is very reminiscent of that used in our third series of SMG games. This game is a strange beast – newcomers to football management games may find Football Manager Handheld a little daunting, while old hands of our PC titles should (hopefully) find the game straight forward to pick up and play.įMH is a completely new game from our previous titles, although many of the older gamers amongst you might recognise aspects which we have adopted into the game. They are NOT, however, a set of instructions for someone to blindly follow in the manner of some 'game guides', and are more aimed at being a 'primer' for how to approach playing the game and to open a newcomer's eyes to some of the more subtle effects which are present in the FM series and FMH, in particular. The following hints and tips are intended to help ease new players into the game and give some pointers to help ensure your success. Here, then, are more words about FMH2007 than we've ever seen (they come complete with their own index), courtesy of Marc Vaughan, head of development at Sports Interactive (creator of the game): And massive games usually require massive tips. Anyone that's played Football Manager Handheld 2007 will tell you it's a gargantuan game, in more ways than one.
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